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I didn’t notice all the triggers that procked the music to start, but it would generally always start around nighttime. The music that sporadically plays during your time in Boundless is great. Watching the rain fall against a pink-hued sky can really put you in a relaxed mood. During weather changes is when the game really shines. It’s a unique look and it compliments the environment quite well. Every living thing in the game has this Playmobil plastic look to it. However, looking over the horizon can have you seeing vistas that are less defined and the game can at times struggle with draw distance.
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The game also struggles a bit when it comes to rendering things off in the distance. However, during the day, it can look a little off, like the world never loaded in any texture for the water. During night-time, this is absolutely breath-taking with the reflections of other worlds lighting up the water. However, the water is the one sticking point with the game’s art style. "As far as gameplay goes, everything should be familiar to anyone who’s dipped their toes into Minecraft before." And nature oftentimes doesn’t fill a complete box, utilizing corners and tetrahedrons in an organic way that doesn’t make everything look like a Lego. In this title, vegetation stretches out of the boxes that everything else is held within. Of course, you’ll see trees and mountains, but they often look just different enough that it doesn’t look copy and pasted. The world you get dropped in is incredibly vast but the little details feel like they don’t repeat very often. If you’re sick of other voxel-based games feeling so static and boxy, Boundless has something to show you. To get one thing straight, Boundless has an inspired technical art direction. This is incredibly helpful for first-time players and even more experienced players who just want something to work towards. You’re even given a steady drip-feed of rewards as you accomplish tasks.
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Instead of just throwing you into this sandbox, you are also given objectives to show new players what’s important to do in this title. However, Boundless does help you out with messages that ease you in as you get used to everything the game has to offer.
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It’s good that the game gives you the option, I would just strongly recommend the more aggressive one.īoundless is one of those games that I classify as a “wiki game.” Like Minecraft, there are a lot of systems and combinations of items present in the game that a new player would have no idea how to access.
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But once I went over to the more aggressive world, it immediately felt more like a more natural, lived-in place. I played most of my time on a passive planet where no animals attack you on sight and it always felt like the world was a little empty. Although, if I can say one thing: when you first start out, be sure to pick a hostile planet. This makes the world feel a lot more organic and helps to differentiate itself from the pack of open-world survival crafting games. You can easily become a hermit on a mountain top, crafting and hunting for yourself but you can just as easily become a trader who brings valuable goods to market and sells them to other players. There are options available for players to play however they want. The title immediately drops you into a basic character creator, after which you grab a totem, pick a point on a planet, and get to work doing whatever you want. " Boundless is one of those games that I classify as a “wiki game.” Like Minecraft, there are a lot of systems and combinations of items present in the game that a new player would have no idea how to access." That feature made it to the final release and is a welcome addition considering the stance Sony has had on cross-platform play recently.
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After announcing its backing by Sony, it was also revealed that PC players and PS4 players would be able to play together. After being known as Oort Online for quite a while, the title was changed to the much better Boundless in October of 2015. After spending a good amount of time with it, I can safely say that while this won’t convert anyone who can’t stand this type of game, it does bring some new ideas to the table for fans of the genre.ĭeveloped by Wonderstruck, Boundless has been in Early Access development ever since November 2014. The question is whether or not this this title is an homage or a derivative copy. When one looks at Boundless, thoughts of Minecraft and No Man’s Sky can come to mind. In video gaming, being too similar to another game can be a stigma, but it’s also a way to build on old ideas and expand a genre. They say that imitation is the most sincere form of flattery.
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